cardfortress: » <lj site="livejournal.com" user="clanking"> (determined | Blood)
Near ([personal profile] cardfortress) wrote in [community profile] soul_logs2012-11-12 02:05 am

[open]

Characters: Mello, Near, and YOU!
Location: The Clinic
Rating: PG-13 at the very least
Time: April 5th, after the mission - April 8th
Description: The mission wasn't gentle to these two, and as a result, we have Mello in pretty bad shape at the clinic, with his Weapon hovering by and looking rather terrible, as well. Naturally, this means your character should come over and mother and fuss over bother them.


[Pretty much what it says on the tin!

Because of his injuries, Mello is going to have a couple of tubes draining blood from his thorax for the first couple of days, and he will be adequately drugged, so he may be too out of it from time to time. On top of that, the poor guy has a broken collarbone and a few broken ribs, so it wouldn't be a very good idea to poke him just to see if he's awake. That oxygen mask won't make communication any easier, either.

On the other hand, Near has a cut on his lip, and a few bruises on his face, forearms and hands-- but you really can't see his fingers or his palms, because they just so happen to be bandaged. His right shoulder has been bandaged, as well, which is also visible because his shirt (and skin) was ripped by the talons of a particularly vicious bird familiar. Ouch. Someone should bring him a change of clothes: all that dried blood makes everything look a lot worse than what it is.

Feel free to have your character approach one or both of them! Near will be either sitting by Mello's bed or hovering by, but if you want your character to have some time alone with Mello, just pretend Near went to the bathroom / went to get some food. Likewise, if your character just wants to talk to Near, just consider Mello's too drugged or knocked out to be conscious, or pull him aside. Just leave us a note somewhere in your tag so we'll know who you want!]


want_the_world: (wind blows wild again)

[personal profile] want_the_world 2012-11-16 10:22 pm (UTC)(link)
[Mello picks up on Near's annoyance, and catches some of it himself, even though, he thinks, he shouldn't be irritated that Near has to change back so soon.

Except that he is. Near should be recuperating, not making things even worse by ignoring his exhaustion. Mello wonders if he can bribe or threaten the clinic staff into sedating him, or if they're going to get all picky about not technically having his permission.]


I want to see my chart. And I want my rosary back.

[He's sure there were other things he wanted--needed--to ask, but they've slipped away from him. Already, he's having to fight to keep his eyes open, and his fingers curl a bit more tightly around the Rubik's cube, as if that could force Near to stay. Until Mello catches himself doing it, and forces himself to stop, and to set the cube aside at a safe distance.]
want_the_world: (blue)

[personal profile] want_the_world 2012-11-18 12:06 am (UTC)(link)
[Mello thinks he senses a twinge of disappointment from Near, but he's not sure what the reason for it is.

He scans his chart, all too aware that his ability to process information is drastically slower than what it should be. There aren't any surprises there. Seeing it all at once, though, is overwhelming. I could have died, he thinks. And people who die here are gone. He tries to think if he's ever heard of an exception, if anyone has died and later been brought back by BREW, and he can't come up with any. And even if BREW did bring someone back, they wouldn't remember Death City, which means sheer luck is the only reason he's still here with all his memories intact, and-- No, fuck no, he's not going to think about this right now. He can barely breathe as it is; the last damn thing he needs is to panic.

He focuses instead on trying to keep his expression from giving away too much of his thoughts, and on Near's last words. He doesn't miss the way he starts to reach for the rosary, and Mello shrugs, to say fine, keep it for now, as if it weren't laughably easy to translate Near's desire to do just that, which doesn't make any sense, because it's not like he needs it to remember Mello by. He'll think about that later, too. He points to the chair and gives the Weapon a stern look. And rest.]
want_the_world: (mrr)

[personal profile] want_the_world 2012-11-19 03:19 am (UTC)(link)
[Mello gives Near a flat look for a long moment. Don't try to fool me, that look says. I felt how rested you aren't a minute ago.

He sets the chart aside, as far away as he can put it, turned so he can't give in to any temptation to reread it. He'd like to tell Near to make them take him off the painkillers so he can think, but he's reasonably certain the clinic staff would refuse, for one thing. For another, he suspects several broken bones and blood in his pleural cavity would add up to a hell of a lot more pain than the burns that scarred him. Not that he'd admit that part out loud.

He'll make them stop the meds tomorrow. For now, he's just going to close his eyes...]
want_the_world: (blue)

[timeskipping to after Kaworu's visit]

[personal profile] want_the_world 2012-11-21 10:27 pm (UTC)(link)
[Mello dozes on and off for a while, interrupted several times by visitors. He doesn't get a chance to sleep until after Kaworu has gone. It's easier now that he doesn't have that damn oxygen mask anymore, and he's more tired than he'd like to admit from being made to walk around as part of his physical therapy. (That's going to get old really fast.)


He's falling again, the floating island already an impossibly tiny dot far above him. He doesn't know where Near is; his hands are empty, and he can't remember if he lost his grip on the Rubik's cube or managed to throw it back towards the carnival like he meant to.

As bad as he knows hitting the ground will be, this is worse. He's helpless to arrest his momentum, has no idea if Near's safe, and time's stretching out, dilating, so he has plenty of time to think, I'm going to die, there's no way I'm surviving this one.

The insistent, agitated-sounding beeping of his heart monitor wakes him, or maybe hitting the ground does. It's fast, too fast, and Mello still feels like he can't get enough air, panic seizing him, and he instinctively reaches for resonance, can't find it, and calls out.]


Near--
want_the_world: (frowning)

[personal profile] want_the_world 2012-11-25 12:24 am (UTC)(link)
[Mello grabs Near's hand and hangs on tight, trying to will away the betraying physical symptoms of distress. Resonance helps, steadying him as it always does now, but it's several seconds before the beeping of the heart monitor seems to slow.

Why the fuck has this hit him so hard? He's actually died before, in a place where he knew there was no coming back. It's not like he's afraid of death, and he doesn't believe in any of that soppy bullshit about life becoming more precious when you realize how fleeting it is. He knows the risks every time they go into battle here.

He doesn't realize what he's going to say until he's already speaking.]


We were close to the strongest we've ever been, and we still almost fucking died.

[He'll hate himself for blabbing it later, but right now, he just needs to get it out, as if that could keep it from festering in his mind and coming back to poison him later. If their best isn't good enough, what the hell is?]
want_the_world: (sunglasses)

[personal profile] want_the_world 2012-11-26 12:55 am (UTC)(link)
[Of course that's the answer--the answer Mello's always given to any creeping fear that his best might not be good enough. What do you do? Make your best better. He should've remembered to tell himself that right away; he was gripped too hard by the visceral panic of the nightmare to do it.

The emotions of the dream are receding, leaving Mello to wonder why it was so frightening, when it was something he already lived through (all right, barely, but still). His nightmares are usually both more and less than his mind recreating events, disappointingly blatant from a psychological perspective--foreboding of a threat that never materializes, or finding the flat empty.

Mello does know how strong they can get. The doomed future was averted, but it's proof they can reach Death Scythe status. He doesn't intend for it to take ten years, but is Near really saying he expects both of them to be here long enough to reach that goal, and that he accepts it?

He's fine now, so he pulls his hand away.]


You're ready to commit to that?
want_the_world: (say what now)

[personal profile] want_the_world 2012-11-27 05:32 am (UTC)(link)
Even if it means knowing all the work will be erased if you get sent home?

[He didn't realize when he asked his last question, but the parallels are obvious between stepping up their involvement in the war, essentially saying to hell with the chance that they might not get to see it through, not as they both are now, and getting any closer.]

You haven't seemed willing to consider Death City anything but temporary before.

[He has to stop and catch his breath after that, annoyingly.

Mello still plans to get the two of them, L, and Matt safely back to their world, if it's at all possible, but that has slowly shifted from being something he insists to himself will happen into a best-case scenario where the next-best option is as good: all of them staying here after the war ends.]


Has that changed?