Near (
cardfortress) wrote in
soul_logs2012-11-12 02:05 am
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Entry tags:
[open]
Characters: Mello, Near, and YOU!
Location: The Clinic
Rating: PG-13 at the very least
Time: April 5th, after the mission - April 8th
Description: The mission wasn't gentle to these two, and as a result, we have Mello in pretty bad shape at the clinic, with his Weapon hovering by and looking rather terrible, as well. Naturally, this means your character should come over andmother and fuss over bother them.
[Pretty much what it says on the tin!
Because of his injuries, Mello is going to have a couple of tubes draining blood from his thorax for the first couple of days, and he will be adequately drugged, so he may be too out of it from time to time. On top of that, the poor guy has a broken collarbone and a few broken ribs, so it wouldn't be a very good idea to poke him just to see if he's awake. That oxygen mask won't make communication any easier, either.
On the other hand, Near has a cut on his lip, and a few bruises on his face, forearms and hands-- but you really can't see his fingers or his palms, because they just so happen to be bandaged. His right shoulder has been bandaged, as well, which is also visible because his shirt (and skin) was ripped by the talons of a particularly vicious bird familiar. Ouch. Someone should bring him a change of clothes: all that dried blood makes everything look a lot worse than what it is.
Feel free to have your character approach one or both of them! Near will be either sitting by Mello's bed or hovering by, but if you want your character to have some time alone with Mello, just pretend Near went to the bathroom / went to get some food. Likewise, if your character just wants to talk to Near, just consider Mello's too drugged or knocked out to be conscious, or pull him aside. Just leave us a note somewhere in your tag so we'll know who you want!]
Location: The Clinic
Rating: PG-13 at the very least
Time: April 5th, after the mission - April 8th
Description: The mission wasn't gentle to these two, and as a result, we have Mello in pretty bad shape at the clinic, with his Weapon hovering by and looking rather terrible, as well. Naturally, this means your character should come over and
[Pretty much what it says on the tin!
Because of his injuries, Mello is going to have a couple of tubes draining blood from his thorax for the first couple of days, and he will be adequately drugged, so he may be too out of it from time to time. On top of that, the poor guy has a broken collarbone and a few broken ribs, so it wouldn't be a very good idea to poke him just to see if he's awake. That oxygen mask won't make communication any easier, either.
On the other hand, Near has a cut on his lip, and a few bruises on his face, forearms and hands-- but you really can't see his fingers or his palms, because they just so happen to be bandaged. His right shoulder has been bandaged, as well, which is also visible because his shirt (and skin) was ripped by the talons of a particularly vicious bird familiar. Ouch. Someone should bring him a change of clothes: all that dried blood makes everything look a lot worse than what it is.
Feel free to have your character approach one or both of them! Near will be either sitting by Mello's bed or hovering by, but if you want your character to have some time alone with Mello, just pretend Near went to the bathroom / went to get some food. Likewise, if your character just wants to talk to Near, just consider Mello's too drugged or knocked out to be conscious, or pull him aside. Just leave us a note somewhere in your tag so we'll know who you want!]
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