Bakura Ryou [獏良了] (
shiromadoushi) wrote in
soul_logs2012-05-14 07:16 pm
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Entry tags:
[Open] Taking over the High Scores
Characters: Bakura Ryou & anyone else near, in, or around the arcade
Location: The arcade
Rating: ...N for nerdy?
Time: Feb 17th, afternoon & evening
Description: Uncomfortably familiar weird stuff is starting happen around Bakura in addition to the drama across the hall, so he's avoiding dealing with it by sinking far too many quarters into machines at the arcade.
It had started when he noted that something he had left in the fridge to have for the next day had been missing. He didn't pay it much mind and had just assumed that he had absentmindedly eaten it the night before. But it seemed like it kept happening... And things he was sure he had put away properly were winding up in other places entirely.
Like they had back in Tokyo.
But he wasn't losing any time this time. Sure, he still would lose track of time when he was playing his games, but realizing that it was suddenly 2am and he had finished the game was different than realizing that it was 5pm and he couldn't remember where he'd spent the last 2 hours. Or why he was in a different part of town than he'd started.
Rather than think on it, after finding the drawers in his dresser looking almost as if someone had been searching through them, he'd headed out to the arcade. What better way to avoid a problem than to play games, right?
Of course, the fact that he was still there, packing away high score after high score on his favorite games after the sun was starting to set when there a possibly serial killer lurking out there, was it's own problem, but when had he ever given things like that any consideration?
Location: The arcade
Rating: ...N for nerdy?
Time: Feb 17th, afternoon & evening
Description: Uncomfortably familiar weird stuff is starting happen around Bakura in addition to the drama across the hall, so he's avoiding dealing with it by sinking far too many quarters into machines at the arcade.
It had started when he noted that something he had left in the fridge to have for the next day had been missing. He didn't pay it much mind and had just assumed that he had absentmindedly eaten it the night before. But it seemed like it kept happening... And things he was sure he had put away properly were winding up in other places entirely.
Like they had back in Tokyo.
But he wasn't losing any time this time. Sure, he still would lose track of time when he was playing his games, but realizing that it was suddenly 2am and he had finished the game was different than realizing that it was 5pm and he couldn't remember where he'd spent the last 2 hours. Or why he was in a different part of town than he'd started.
Rather than think on it, after finding the drawers in his dresser looking almost as if someone had been searching through them, he'd headed out to the arcade. What better way to avoid a problem than to play games, right?
Of course, the fact that he was still there, packing away high score after high score on his favorite games after the sun was starting to set when there a possibly serial killer lurking out there, was it's own problem, but when had he ever given things like that any consideration?
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"We're partners. And no matter what those drugs made us say, that's all we ought to be."
It was so much safer that way.
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He nodded slightly. "But being partners... is one of those things that means different things to different people, right? Especially here."
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Which was also not a lie. Not exactly. The twit was always shirty as hell about Rochefort, and nothing had even happened there.
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"He doesn't think he's allowed to feel anything."
In some fucked-up division of responsibilities, it was Mello's job to feel for the both of them, he thought, almost amused.
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"This is stupid. I don't know why I'm even talking about it."
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"I spent most of my life back home competing with him, and hating him. The only reason we're partners in the first place is that I resonate the best with him of anyone I've tried it with. We..." We understand each other too well to truly hate each other, and we don't know how to be friends, he might have said, but that was fucking cheesy.
"Do you know the troll idea of kismeses?"
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It was, anyway. Now it was something not even Mello could put a name to.
"Or it's the closest human analogue, whatever. The point is, 'opposites attract' is more than a saying."
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...
"A sort of like a 'no one else but me can defeat you,' sort of thing?" he continued.
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"But we're in this fucked-up place in between two ways of dealing with each other. We can't go back, thanks to the truth drugs, but we can't go forward, either."
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He hesitated a moment. "Did you want to move forward? If there wasn't any worry about what would happen, I mean. Since there are a lot of things that people see Partners as, maybe..." he faltered, looking about as clueless as he felt.
Yuugi would be so much better at this.
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He wasn't lying. It had been a rational decision, and it was the right way to proceed. (Never mind that Mello had backed himself into a corner by being the one to suggest they ignore the truths they'd revealed, only to have Near agree in a way that made further discussion impossible.)
"You have to trust your partner, or you're fucked. But if you're not used to trusting people, it's entirely too easy to let it go too far."
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"I don't see much point in saying you want something, however you admit it, or have to admit it, and then doing nothing."
That was the problem with saying those two days didn't count. No matter what he and Near had been, or what Mello had wished they were, the truth was out, and pretending it wasn't was pointless.
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The euphemism sounded stupid to him, but what was he supposed to say? 'Involved'? That was worse. 'Lovers'? Hell no.
"That future was ten years from now, but. We both admitted we wouldn't mind it, and then we decided it didn't count, because of the truth drugs." That was Mello's problem now: ignoring those two days had made perfect sense when he suggested it, hadn't it? But the more he thought about it, the more insane it seemed to disregard things because they were too true.
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...or maybe like trying to figure out a plot to an RPG where no one wants to tell you flat out that the person you thought you were there to save is actually the person you were sent to fight. Either way, it was pretty confusing!
"What didn't count? Saying that you wouldn't mind that sort of thing? Did something change so that you would mind...?"
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It sounded worse when he tried to explain it to someone else, and Mello was reasonably sure Bakura would ask the obvious next question: if what you said was true, why not?
"It would've been all right if we'd got there at our own pace, but this was too much, too fast."
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"We're not like other people. He especially isn't. Getting close to someone is a liability. It makes you vulnerable. Even if you're partners. He was forced to admit he didn't hate the idea, but it would never work in practice."
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His expression didn't betray it (he'd learnt to school it to blankness, long ago), but he was struck by you can do anything if you have that more than he liked. He'd thought something not very different, the one time he and Near had managed to let all the barriers between them fall.
And Mello had promised not to let either of them raise those barriers again, but he'd been made a liar, as Near seemed to have a talent for doing. That door was closed; he'd closed it himself, even if Near was the one who'd put the padlock on it.
"There's no such thing as miracles, and it's moronic to need anyone. The only person you can ever count on is yourself."
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