Entry tags:
- !event,
- !mission,
- akiha tohno,
- bakura ryou,
- cloud strife,
- demona,
- dirk strider,
- eve,
- genesis rhapsodos,
- kaworu nagisa,
- keroro,
- mihael 'mello' keehl,
- miles edgeworth,
- nanami kiryuu,
- nate "near" river,
- rosalia rossellini,
- saya takagi,
- sephiroth,
- sion eltnam atlasia,
- takuto tsunashi,
- winters socalo,
- yami bakura,
- yuugi mutou
[OPEN] Mission 157
Characters: Open to participants who signed up here.
Location: Nocturne Bazaar
Rating: Gen.
Time: April 5th.
Description: The battle to destroy the last of the three Madness Emitters is upon us.
It happens early in the morning: a strange and lingering air of disquiet, almost imperceptible even to those trained to recognize it for what it is, quickly rising to a mind-shattering crescendo. On the floating island above the city, black liquid bubbles up from the cracks in the cobblestone streets and materializes into tall, thin, clown-shaped creatures. Oversized carrion birds take wing from the rafters of buildings, trailing dust from their dirty wings. The screams of civilians are clearly heard even from Death City so far down below, waking its citizens up from fitful, nightmare-filled slumbers.
The Witches are here!
It doesn't take long for the defenders to rally: Kid sends out the call to arms and, after admonishing all but the most skilled pairs to stay off the island, instructs those attending Mission 157 to prepare to get on the gondolas which still remain the only way to and from the Bazaar.
The streets are not as packed as they were the past two days, but there is no less commotion. The carnival workers and residents, fleeing from the marauding monsters, clearly have no hand in this deception. In between trying to save their lives, striking down the Black Blood-formed clowns and avoiding the talons of swooping bird familiars, the pairs certainly have their hands full.
At the epicenter of the battle is the yellow-bricked fortune-telling building. Waves of Madness emanate from it with an almost physical force. If you aren't careful, you may run into the black-feathered Witch guarding it…
By the end of the conflict, the island is incapable of supporting its own weight. With the help of volunteers shuttling civilians and fighters alike from the Bazaar to the ground, everyone must race back to the gondolas before the entire rock crashes in the sands.
OOC NOTES.
- The event summary post containing all relevant links is located here.
- Make your own threads, but please indicate in your subject line [CHARACTER(S) | OPEN/CLOSED]
- If you have any further questions, the mod thread on the coordination post is here!
Location: Nocturne Bazaar
Rating: Gen.
Time: April 5th.
Description: The battle to destroy the last of the three Madness Emitters is upon us.
It happens early in the morning: a strange and lingering air of disquiet, almost imperceptible even to those trained to recognize it for what it is, quickly rising to a mind-shattering crescendo. On the floating island above the city, black liquid bubbles up from the cracks in the cobblestone streets and materializes into tall, thin, clown-shaped creatures. Oversized carrion birds take wing from the rafters of buildings, trailing dust from their dirty wings. The screams of civilians are clearly heard even from Death City so far down below, waking its citizens up from fitful, nightmare-filled slumbers.
The Witches are here!
It doesn't take long for the defenders to rally: Kid sends out the call to arms and, after admonishing all but the most skilled pairs to stay off the island, instructs those attending Mission 157 to prepare to get on the gondolas which still remain the only way to and from the Bazaar.
The streets are not as packed as they were the past two days, but there is no less commotion. The carnival workers and residents, fleeing from the marauding monsters, clearly have no hand in this deception. In between trying to save their lives, striking down the Black Blood-formed clowns and avoiding the talons of swooping bird familiars, the pairs certainly have their hands full.
At the epicenter of the battle is the yellow-bricked fortune-telling building. Waves of Madness emanate from it with an almost physical force. If you aren't careful, you may run into the black-feathered Witch guarding it…
By the end of the conflict, the island is incapable of supporting its own weight. With the help of volunteers shuttling civilians and fighters alike from the Bazaar to the ground, everyone must race back to the gondolas before the entire rock crashes in the sands.
OOC NOTES.
- The event summary post containing all relevant links is located here.
- Make your own threads, but please indicate in your subject line [CHARACTER(S) | OPEN/CLOSED]
- If you have any further questions, the mod thread on the coordination post is here!
no subject
"Ryou, again!" he shouts, tossing the die in front as he sprints towards the clown. It's spotted him, of course, raising its arms for some kind of defense or maybe offense, but Takuto doesn't really care. The madness is pretty heavy again, but at the very least he has a target.
He's hoping to lop off an arm while Ryou's attack blinds it and wounds it some more.
no subject
Bakura clings tightly, as Takuto dodges, keeping tight control of his emotions and focusing on his friend, terror balanced by the need to keep them all safe and the underlining detached fascination with the creature they were fighting.
Black blood. That was what they were calling what had gotten into the water... The Madness that had leached into every corner of Death City...
There was a sort of furry that bubbled inside at that realization. This monster, or one like it had thrown his friends into chaos. Had allowed for his friends to be kidnapped.
There was no way he was going to let it harm anyone else...!
His attack is even stronger than before, glowing brightly through the cracks in his Weapon form like anger in his veins before slamming into the clown, knocking it back as it burns into it, searing away what it could and burning away the blood.